Thursday, September 9, 2010

Wednesday, September 8, 2010

Discovery Project Journal #3 HUD Test V 1.0



This is a Heads Up Display test.

The main focus of this test was to see how it work with different distortions.  In this version I created a run down blue HUD it isn't the final, hell, it's even off centered in this rendition but I created it to get a recognition of where the distortion was coming from.

Note how low the camera is to the ground. Laugh Out Loud.

I used Mesh Distort to create this wrapping effect of the HUD, I also tried to create some sort of lens "bending" on the left and right side but that will most likely be scrapped because it looks like crap.

Discovery Project Journal #2 Projection Test

Last weekend I finished a few tests for the Heads Up Display model for the project. This test was for the projections that the HUD would produce for things like looking around the room and tracking things using this futuristic helmet our character would be wearing. 


This video entails a street light projecting a hologram out of the green light and seemingly coordinated with the numbers on the left of it (which actually says "Rate" above the digits).  Using this effect would bring off the appearance of a very high tech display that would literally track everything much like a Terminator.  

Discovery Project Journal #1 The "Pitch"

I've decided to re-create this blog some of my work while I am at VFS.  However, I am going to be using these "Journal" segments to see how I got from point A to point B in my Discovery Project.

What my Discovery Project entails is basically a thirty to forty five second clip of a camera moving from the angle of a first person perspective in a single shot. This idea was inspired by the first person shooter genre and I have always wanted to create something that would allow me composite my own visual effects in the Heads Up Display.  The story was simple there is no dialogue just sound effects, foley and ambiance the sole narrative is based on first person camera movements.

The plan was to have our character work like this:

Character moves through door > Character finds something on the ground that indicates someone is in distress > Character sees movement in the corner of his eye > Moves around the other side to intercept it > Character falls to the creature/zombie/whatever.

Camera angles all follow within one solid shot and movement. I'm still working out the kinks with an AV script but that is the main idea.