The main focus of this test was to see how it work with different distortions. In this version I created a run down blue HUD it isn't the final, hell, it's even off centered in this rendition but I created it to get a recognition of where the distortion was coming from.
Note how low the camera is to the ground. Laugh Out Loud.
I used Mesh Distort to create this wrapping effect of the HUD, I also tried to create some sort of lens "bending" on the left and right side but that will most likely be scrapped because it looks like crap.
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